Cutting content for scope

Initially, there were 4 planned islands (Each to match the three unlockable abilities and one tutorial level: Wall Jump, Grapple, Dash):

However, due to a slight miscommunication, Paula thought the “Overgrown” island was the tutorial island and only made assets for 3 islands (A conversation we had verbally). This, plus the fact that I had not made the functionality for the fourth island, caused us to scrap the fourth island.

This allowed us to plan more polish in other aspects of the game that will be developed later, things like:

  • Dialogue with few NPCs
  • Introductory cutscene
  • Finale cutscene

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