Week 3 Crit

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This book seems like a really interesting read but i didn’t want to fall back into the common blind-accessible video game trope of horror games.

I still need to play The Last Of Us on blind mode. I think a lot of people misinterpreted the fact there was a wand in my prototype to mean that there are magic spells and that wasn’t what I was intending

This was the most helpful crit, as I hadn’t considered doing an in person prototype, and I think it may be a way of creating the core experience without coding, as that is not my strength and my game has specific mechanics that I cant seem to find any godot tutorials for.

The idea of having some vision to start with is something I had considered, but I felt like it would also destroy the whole object of the game. If I had more time, and more coding skills, I would code three different versions of this prototype, one with no visuals at all, one with subtle visuals of different colours and one where the visuals slowly fade out. However, I think i can faithfully assume that the no visuals concept is the strongest one as the hypothesis of my game is to see if i can make an interesting game relying on just sound and haptic feedback, so to rely on visuals in order to progress to that stage would make the idea fall flat.

Its an interesting idea but Id have to adapt the small amount of story I have considered so far, and i already feel like i am behind with the worldbuilding of my game and so it wouldn’t be good to reconsider this.


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