From my perspective as Josh, Dog Eat Dog, which was originally called Dog vs World, stood out as a project with real promise for both learning and creative growth. Indiana’s first Unity prototype demonstrated clear technical skill and a strong creative vision, giving us a solid starting point for a puzzle game that could be both engaging and meaningful. Seeing these strengths, I felt I could bring my own experience to the table and help develop the project further alongside Indiana.
As I explored my own ideas for the game, I enjoyed the freedom to think independently. However, I soon realised that many of my concepts were simply too ambitious for the time we had available. This experience highlighted the importance of working together and being realistic about what can be achieved in a collaborative setting. It became clear to me that the success of Dog Eat Dog depended on combining our different skills and viewpoints.
Looking back, I have developed a stronger appreciation for practical teamwork and the need to balance creativity with achievable goals. This project has helped me grow not only in terms of technical ability but also in understanding how effective collaboration works and why it matters, especially in a university environment.
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