Reflection
After entering the last phase, I clearly felt a change in the pace of the project. In contrast to the previous phases, which were more diffuse and experimental, this phase was more like moving forward in a defined direction.
During this phase, I began to face the question of ‘trade-offs’ more frequently. Not all ideas need to be realised, and not all content has to be there. As the content became more concrete, I had to constantly judge which parts of it really worked in the core direction, and which just looked interesting but were distracting. This judgement process made me realise that the final stage is not about adding everything in, but learning to cut back.
This phase also made me more aware that once the direction is set, moving forward consistently can be a challenge in itself. The need for consistency, controlling the pace, and avoiding excessive trimming all require sustained focus. Sometimes I would realise that I was unconsciously straying from the original core, and this is when it became important to revisit what had gone before.
Overall, the last stage didn’t lead to a completely new concept, but allowed me to learn how to complete it within a direction. This stage was more like learning how to make an idea stand than finding a new idea. This process of moving from exploration to completion was a very practical experience for me and gave me a clearer picture of how I create.
Presentation
This is a PowerPoint of my presentation on phase 2
After this week’s presentation I also picked up a lot of helpful advice and comments that will help me move on to the next phase afterwards. These two presentations have helped me conceptualise my overall game idea for the next phase, and here are some of the suggestions I’ve picked up.

