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JiZe Chen

Game Design Document by JiZe Chen

  • Home
  • Phase 1
    • The Beginning
    • My 4 Research Topics
      • Chase
      • Sureallism
      • Puzzle
      • Intuition
    • Personal Interpretation
    • 4 Research Topics Presentation and Reflection
  • Phase 2
    • Direction Selection and initial understanding
    • Theme Cover Design
    • Intuition In-Depth Research
    • One Theme Presentation and Reflection
  • Phase 3
    • Pre-thought layout
    • Game References per Idea
    • 3 Game Ideas
      • ROOM-9
      • Falling Mind
      • Parcel Flow
    • Reflection and Presentation
  • Phase 4
    • Project Proposal
      • Project Outline
        • Project Information
        • Abstract
        • Goals
        • Target Audience
        • Why ROOM-9
        • The Appeal
      • Game Description
        • Overall Game Design
        • In-Room Challenges & Demonstration
        • Pressure System – Poison Fog
        • Character Design
      • Sensory Design
        • Environment Design
        • Art Style & Visual Direction
        • UI & UX Design
        • Audio & Music Design
      • Development analysis
        • Competitive analysis
        • Development Timeframe
        • Development Tools
    • Reflection & Presentation
  • Professional Context

Category: blog

blog

Professional Contexts Reflection

jzc1g23December 5, 2025December 8, 2025

The journey towards entering the gaming industry is a period of uncertainty and confusion for many people. I, like many…

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