Production Plan Overview
In order to ensure that the overall game can be completed within the specified time, a clear time plan has been set. The overall cycle lasts from mid-January to late April-early May, and includes concept refinement, core gameplay building, content creation, and final presentation.
This production plan was designed to ensure that the game would be completed within the timeframe and that there would be some time for checking and fixing.
Project production plan
Estimated lead time: Late January – End of April/Early May
Total Duration: Approx. 13 – 14 weeks
Stage 1 Concept Confirmation and Foundation Building
Duration: Late January – Early February (approx. 2 weeks)
This phase focuses on translating the pre-defined design ideas into an executable structure.
Main Content:
- Project structure organisation (building unity scenes etc)
- Basic character movement and interaction
- Corridor and room switching
- Game basic state system
Stage 2 Core Play Cycle and Poison Fog System
Duration: Early February – mid to late February (roughly three weeks)
This phase concentrates on completing the most core framework of the game.
Main content:
- Corridor Fog System
- Separate timing mechanism in the room
- Failure and return logic
- Key collection and final exit unlock function
Stage 3 In-Room Challenge Design and Content Creation
Duration: Late February – Mid March (approx. 4 weeks)
After the core framework is stable, start building the specific core gameplay.
Main Content:
- In-room challenge template building
- At least 4 room challenges implemented
- Room difficulty and time balance
- Initial testing and tweaking
Stage 4 Upgrade Quality and Art Replacement
Duration: Mid-March – Early April ( approx. 3 weeks)
This phase focuses on quality improvement.
Main content:
- Pixel character access and animation adjustments
- Environment art replacement
- UI optimisationSection
- Other parts of the adjustment
Stage 5 Add Sound Effects and Test
Duration: Early April – Mid-April (approx. 2 weeks)
This phase is used to add game sounds and prepare for presentation.
Main content:
- Basic sound effects and ambient sounds added
- Conducting tests and giving feedback
Stage 6 Finalisation and Submission
Duration: Mid-late April – Late April/Early May (approx. one week)
The final stage focuses on the completion of the collation
Main content:
- Website and other content updates
- Demo video recording
- Bug fixes, etc.
Priority Management
If during the production of the project, something goes wrong that prevents it from being completed as originally planned, the project will make trade-offs. The core gameplay loop, the poisonous fog system, in-room challenges and art are always of the highest priority for the project, and these ensure that the game is runnable. In contrast, the number of additional rooms, visual details, and sound richness are adjustable and can be simplified or delayed if necessary.
Production Gantt Chart

Workflow
Ideas / Assumptions
↓
Small-scale prototype
↓
Testing and Observation
↓
Adjust or Abandon
↓
Integration into the main version