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JiZe Chen
Game Design Document by JiZe Chen
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Phase 1
The Beginning
My 4 Research Topics
Chase
Sureallism
Puzzle
Intuition
Personal Interpretation
4 Research Topics Presentation and Reflection
Phase 2
Direction Selection and initial understanding
Theme Cover Design
Intuition In-Depth Research
One Theme Presentation and Reflection
Phase 3
Pre-thought layout
Game References per Idea
3 Game Ideas
ROOM-9
Falling Mind
Parcel Flow
Reflection and Presentation
Phase 4
Project Proposal
Project Outline
Project Information
Abstract
Goals
Target Audience
Why ROOM-9
The Appeal
Game Description
Overall Game Design
In-Room Challenges & Demonstration
Pressure System – Poison Fog
Character Design
Sensory Design
Environment Design
Art Style & Visual Direction
UI & UX Design
Audio & Music Design
Development analysis
Competitive analysis
Development Timeframe
Development Tools
Reflection & Presentation
Professional Context
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Phase 4
Phase 4