The game is built around these tools
Game engine: Unity (2D)
Unity is great for frequent testing and tweaking
Artwork: Aseprite/Procreate/Photoshop
The game’s art style is pixelated, and Aseprite will be used to create characters, scenes, and objects. Procreate and Photoshop will also be used for detailed adjustments to composition and other details.
Sound Production: Audacity/Pixabay Sound/Mixkit
In terms of sound effects, we will use Audacity as the basic sound production. We will also use Pixabay Sound and Mixkit as sound sources.
File Management: Github Desktop
Local backup and cloud storage: Github Desktop for version control and cloud backup.