In week 7, I was actively modeling all the necessary assets that would later be added to the final scene. I used Blender exclusively for this, and all modeling took place there, from the draft stage to the final details.
After completing the draft, I set up the scene and recorded the very first version of the environment, then uploaded this version to GitHub.
Photos of the modeling process:




Besides modeling, I also created a custom skybox (because the scene required part of the level to be open, due to the glass roof). I didn’t like the free options I found online because they all seriously clashed with the style, so I ended up creating my own version based on a photorealistic HDRI map using shaders and composing in Blender.


rendered hdri map

skybox in UE5
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