In the main art of the game I used a lot of pixel art on all the assets. I chose to make the main game pixel art because I think it was fitting with the environment and it also meant I could get a lot of assets done easier for the game. I got a lot of pixel art help from my research on Wanella.
The original idea was to have one user on each screen and in the corners there would be camera recording like visuals, however I redid it as I didn’t think that it made too much sense.

I also created a custom font for the numbers however I found that it was too hard to implement into Godot.

Here is the original button texture, it went for a more 3D approach which didn’t visually make sense as everything else was 2D.


I also tried to experiment with changing the background and making it a fuzzy background, but there was too much visual noise combined with the Blender CRT filter.

I then decided to change the game into a computer trying to replicate old computer tabs. I think the new design is so much clearer and a lot nicer. I think it implements the UI and looks more like the player is on the PC.

UI
I think idea for the UI is it should be quite simplistic but not too specifically labelled to give so much that the player understands it immediately.
The top of the game is based on old computer tabs.


Each do here lights up whenever a player a puzzle.

The timer.


I added the User to the new version however re-iterated it so both players could have their user on the same side of the screen at once and I coloured it so it was more obvious which user was which players.

I also drew out what it would look like later into the game maybe with more puzzles.

Below are some more small things that are pretty self explanatory and I just wanted to include.





Leave a Reply