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Weekly planning:

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Monday:
On Monday we presented our topics again, and received feedback from our peers on nodenoggin. Here is the feedback I received:


Some of my favourite game ideas from my presentation feedback:
- Placing the player in different positions to change how they see decisions.
- A game where one player is shadow and one is light and they can only do certain things but in the end they become one.
- Gameworld alternates between black and white, in white you can see more clearly but in black you can see things you wouldn’t usually see. The white world is safe but the black world has enemies lurking.
- You live in a dark world and don’t know what anything looks like, relying on taste, smell, touch and sound. One day you pick up a camera, and can finally catch a glimpse of the world through the flash mechanic. But batteries are limited, and you must find more if you want to continue to see.
- Game that only offers black and white choices, but slowly turn to grey the further into the game you go.
- A game about being trapped in the light.
- A game about a human who becomes a shadow and has to navigate daily life and adapt to not being seen anymore.
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Shadow and light experimentation:
While I didn’t originally plan for this artwork to be a part of my project, while making it I felt like it fit, and so I decided to add it in. I have recently been enjoying making geometric artwork, so a lot of my work has been and probably will be influenced by that. I like how the yellow stars give off light and colour in contrast to the black stars that fill the space with darkness.


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