⋅✿⋅ Rosie Flanagan ⋅✿⋅
Year 2
✧Semester 1✧
✧Weekly Overviews✧
Week 1 – Metaphors
Week 2 – Game Spaces
Week 3 – Essential Experience
Week 4 – Character Concept Art
Week 5 – Narrative Design
Week 6 – Game Loops
Week 7 – Formative feedback
Week 8 – CRIT & Game Audio
Week 9 – UI/UX Design
Week 10 – Last updates
✧GDD✧
Game Overview
Gameplay
Story
Art
Mechanics
Levels
Sound
Platform Specifications and Control Mapping
Market
✧References✧
✧Semester 2✧
✧Weekly Updates✧
Week one
Week two
Week three
Week four
Week five
Week six
Week seven
Week eight
Week nine
Easter Break
Week ten
Week eleven
Final updates
✧Lessons and meetings✧
Lessons 1+2
Lessons 3+4
Lessons 5+6
Lessons 7+8
Lessons 9+10
Lessons 11+12
Lessons 13 +14
Lessons 15+16
Lesson 17
Final showcase
✧Personal development✧
1st reflection
2nd reflection
3rd reflection
✧Research✧
The responsibilities of an Environment Artist
GDD breakdown
Film research
Game Research
The Settlement and Surroundings
Survivor camp survey
Year 3
Semester 1
Weekly Log
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Research
Initial Ideas
4 Topics Research
Shadow + Light deep dive
Game Research
Professional Contexts
Jamie Blacknell
Olivia Gregory
Bea Grove
Reflection
Project Proposal
Project Outline
User Experience
Project Content
Project Structure
Design Appendix
References
Uncategorized
Functional Specs
2026.01.10
Deliverables
2026.01.10
Critical Analysis
2026.01.10
Market
2026.01.09
Platform
2026.01.09
Mechanics
2026.01.09
References
2026.01.04
Design Appendix
2026.01.04
Project Structure
2026.01.04
Project Content
2026.01.04
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