About:
- Senior Designer at Kwalee
- Worked up from Junior Games Designer
- Manages graduate scheme
Uni Skills:
- Learning how each role worked in a game dev team helped her collaborate
- Writing GDD’s and pitching games prepared her for the real world of writing a lot of documentation
- Teamwork
- Programmers, Designers and Artist all need to know the basics of code and engines
Portfolio advice:
- Show off projects from university, clarify your roles and highlight parts you really took ownership of
- Include self-led projects, designs for unmade games, and game jams
CV advice:
- Don’t lie!
- List highest education levels
- List other jobs no matter how small
- List experience in industry tools
- Write cover letter unique to each job offer
- Links to portfolio or any released games
- Keep it one-to-two pages
- Use bullet points
- Keep it readable
Interview advice:
- Show passion for games
- Give role specific led praise and criticism in games
- Have examples of team/project work that went wrong and how you managed to overcome them
- Be yourself
- Research the Company:
- Be able to answer some basic questions about the company:
- Always have 1-2 questions about the company/role ready
- Sound enthusiastic even if it’s not your dream role
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