Bea Grove

About:

  • Senior Designer at Kwalee
  • Worked up from Junior Games Designer
  • Manages graduate scheme

Uni Skills:

  • Learning how each role worked in a game dev team helped her collaborate
  • Writing GDD’s and pitching games prepared her for the real world of writing a lot of documentation
  • Teamwork
  • Programmers, Designers and Artist all need to know the basics of code and engines

Portfolio advice:

  • Show off projects from university, clarify your roles and highlight parts you really took ownership of
  • Include self-led projects, designs for unmade games, and game jams

CV advice:

  • Don’t lie!
  • List highest education levels
  • List other jobs no matter how small
  • List experience in industry tools
  • Write cover letter unique to each job offer
  • Links to portfolio or any released games
  • Keep it one-to-two pages
  • Use bullet points
  • Keep it readable

Interview advice:

  • Show passion for games
  • Give role specific led praise and criticism in games
  • Have examples of team/project work that went wrong and how you managed to overcome them
  • Be yourself
  • Research the Company:
    • Be able to answer some basic questions about the company:
    • Always have 1-2 questions about the company/role ready
    • Sound enthusiastic even if it’s not your dream role

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