The main inspiration for the art style is Bloons TD5. I like the look of these Flash-style graphics, and making a 2D game would be easier than making a 3D game like in Bloons TD6. Another inspiration for the UI are Wii games like Wii Sports and the Wii system in general, these games feature…
Category: polySolarTD
Media Inspiration
In this post I will be looking at the media that I looked at when I was figuring out the Solarpunk genre, and my game idea in general. Silent Running (1972) Silent Running was suggested to me as a film to look into by one of my teachers and from the outset it seemed promising….
EarthshipTD Freeform Document
Oil Monsters
Plant Towers
Analysing Molleindustria games
In this post I will be looking at the games made by the Italian creator Molleindustria. McDonald’s Video Game The McDonald’s Video Game is perhaps the most well known games out of his collection so I’ll start here. The game parodies the McDonalds Corp and allows the player to simulate the experience of running their…
EarthshipTD Prototype Iterations and History
In stage 3 I was asked to come up with 3 game ideas based on the theme I chose from stage 2. One of these ideas was called polySolar: polySolar, as it was shown back then, was a roguelike about cleaning up Oil Monsters using an attack method similar to the weaken-destory approach found in…
Analysing Tower Defense Games
In this post I will be analysing Tower Defense games, learning about what makes them work and how I could take inspiration from them for my Tower Defense game. Plants vs Zombies The first game I am looking at is Plants vs Zombies, a title developed by Popcap and released in 2009. Plants vs Zombies…
polySolarTD Pitch Deck
EarthshipTD Project Proposal
Project Goals The main goal of the project is to create a Tower Defense game in 12 weeks that is ecologically themed, and provides a unique product to the market. The aim is to have the game reflect that of the Solarpunk genre. Project My name is Sam and I am working on a game…