Game Concepts

SIHAN MA · GAME DESIGN · WEEK 1

Three ideas.
Three ways to play.

Explore a landscape. Optimise a system. Command a force.

Three early development proposals, expanded from the original game-possibility worksheets. Each project explores a different kind of player decision.

CONCEPT STAGE · THREE GAME IDEAS

Choose a project

Real Jeep on a mountain forest road

01 / EXPLORATION

Trailbound

Choose a jeep or off-road truck. Reach lookout tower save points while managing terrain, drivetrain mode and fuel.

The choice:
Risk the shortcut or take the longer trail?

Explore Trailbound →

Photo: Matthew Lancaster / Unsplash. Full credit on project page.

Real conveyor line and industrial machines

02 / AUTOMATION PUZZLE

Factory Flow

Connect machines and conveyor belts. Complete an order inside a limited workshop.

The choice:Build powered production lines and meet increasingly complex orders within two-to-five-minute deadlines.
Can the factory produce every component before the deadline?

Explore Factory Flow →

Photo: Suzhou Yongyang Automation. Full credit on project page.

Real military vehicle yards and maintenance buildings

03 / REAL-TIME STRATEGY

Frontline Command

Gather resources, build a base and lead a small fictional force.

The choice:
Invest in defence, information or an advance?

Explore Frontline Command →

Photo: U.S. Army / Europe District. Full credit on project page.

Core design focus

Trailbound: Do changing road surfaces, drivetrain modes and fuel use make the 30–40 minute journey engaging?

Factory Flow: Timed orders, visible manufacturing cycles, power limits and increasingly complex but readable production lines.

Frontline Command: Can a small set of units support more than one effective plan?

These pages present planned game concepts, not finished or playable builds. Imagery is mainly real-world photography, supported by one existing-game screenshot per project. Sources are credited beside the images. No AI-generated images are used.