Core Gameplay

Point and Click Mechanics

Use – use items, either on NPC’s or on the environment

Talk To – start conversations with NPCs

Give –give NPC’s items

Push – push items in the environment

Pull – pull items in the environments

Combine Items – This makes a new item from two items

Skill Based Minigames

These rely on the players reflexes and accuracy instead of luck. They can be frustrating but should never be so hard they are impossible.

The minigames required for the photo development ending.

Point and Click Game Flow

A good point and click adventure game branches out to give the player options of what to do next and what obstacles they want to tackle. This makes it hard to create a core game loop that accurately describes it so I created this core game flow chart. I have tried to show all of the options that players have and that the puzzles/obstacles are many that are constantly being solved leading to new ones.

There is of course the basic “loop” that players perform

Explore InteractOvercome obstacle
Click around the environmentInteract with NPC’s and hotspotsEither gain knowledge of what to do, or overcome an obstacle, this could be as simple as learning to choose the right dialogue options


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