Point and Click Mechanics
Use – use items, either on NPC’s or on the environment
Talk To – start conversations with NPCs
Give –give NPC’s items
Push – push items in the environment
Pull – pull items in the environments
Combine Items – This makes a new item from two items
Skill Based Minigames
These rely on the players reflexes and accuracy instead of luck. They can be frustrating but should never be so hard they are impossible.
The minigames required for the photo development ending.
Point and Click Game Flow

A good point and click adventure game branches out to give the player options of what to do next and what obstacles they want to tackle. This makes it hard to create a core game loop that accurately describes it so I created this core game flow chart. I have tried to show all of the options that players have and that the puzzles/obstacles are many that are constantly being solved leading to new ones.
There is of course the basic “loop” that players perform
| Explore | Interact | Overcome obstacle |
| Click around the environment | Interact with NPC’s and hotspots | Either gain knowledge of what to do, or overcome an obstacle, this could be as simple as learning to choose the right dialogue options |

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