Professional Contexts Submission – Final Reflection
Word Count: 2,915 Intro Within this module I have had the opportunity to receive enlightening advice and wisdom from many alumni and industry professionals in the games industry. I have learned what employers look for in a CV and portfolio, READ MORE
Guest Speaker – Jade Carter
Student from 2015-2018. Is a games producer. Worked in a normal 9-5 office whilst applying for games jobs. Landed a QA role at FuturLab in 2018. Continued QA in 2019 at Studio Gobo, then moved into production. Games worked on: READ MORE
Guest Speaker – Megan Matthews
Background Multidisciplinary game designer at UsTwo games. Specialises in Accessibility and Level Design. Journey Before university made many games at home – flash games and Minecraft maps. At university participated in lots of game jams. Final major project got her READ MORE
Guest Speaker – Rhys Shepherd
Technical artist at Epic Games (may or may not be at fortnite). Background Graduated in 2018. Didn’t even know what a technical artist was while at university. Our course is perfect for technical art. The final year project was called READ MORE
Guest Speaker – Olivia Gregory
Background University & Journey In university, she didn’t do as well as she wanted to. So she decided to specialise in props and environment, and improved her technical skills. After university, she worked as a barista for a while before READ MORE
Guest Speaker – Bea Grove
Background Basic Information Post graduation: First Junior Role After Currently Responsibilities Design: Kwalee Jobs in the Industry Skills & Knowledge learned at University Portfolio Advice CV Advice How to interview Questions:Q: How can an artist or game designer stand out READ MORE
Guest Speaker – Jamie Blacknell
Background Jamie graduated from college after studying Computer Science before enrolling on this course, where he was for three years. He graduated in 2021. The game he developed for his final project was Portage, which was a short, leisurely pixel READ MORE
