Benny-Principal Game Designer

The lecturer primarily explained different game genres, which helped us understand the unique characteristics of each development model. However, given that I had already defined my career path and researched these genres beforehand, the lecturer’s explanations weren’t significantly different from my initial research, so they weren’t very helpful in that regard.

Quite coincidentally, the most helpful part of the entire lecture for me was the section on interviews. I am currently in the midst of the written test and interview stage—which happens to be exactly the challenge I’m facing—and I find myself feeling anxious about delivering a “standard” interview response, often obsessing over whether or not my answers were “correct” long after the interview has concluded.

However, through Benny’s explanation, I came to realize that there is no such thing as a “correct” answer in an interview. Responses should be tailored to specific circumstances; one must clearly identify the problem at hand and demonstrate the logic behind one’s own thinking.

This is an area I need to work on: I need to be able to quickly identify the core problem the interviewer is asking about, and then explain my approach clearly and logically. I will be focusing my practice on this moving forward.