Today, we did the final presentation of the semester at the John Hansard Gallery in Southampton. This was where we talked about our final game idea. Hayley and I have not decided the name yet.


I thought the “Why?” section was good for clarifying about some of the choices we made for the game, since many were still confused this week when I described my game to them.

I felt like the moodboards weren’t as cohesive as they could be, so after the presentation, Hayley and I discussed how we could compromise with the style so we both get what we like.



The full presentation:
Feedback
“You play as an imaginative little girl helping to maintain your dolls and their village that you
created using arts and crafts supplies. Help them with their tasks: create lace using bobbins cut paper for the village, braid hair, and paint while you learn more about their lives. The fantasy is perfect — until conversations from the real world start seeping in, and eventually, you are forced to confront your reality.”
Feedback:
- Your visual and environmental ideas are strong, but several aspects of the actual
gameplay experience are still unclear; it would help to define more specifically what
some of the mini-games are and how they will work.- Answer: The minigames have now properly been decided: Braiding, Painting and Cutting Paper instead of lace bobbins. After I talked with Hayley, I wanted it to be something the child character could do without it being too out of her skill level.
- Braiding: Braiding 3 strands
- Painting: Painting on a doll
- Cutting Paper: what it says on the tin
- In your project proposal, focus on being clear about how gameplay, narrative, and
aesthetics will fit together into a cohesive experience for the player.