Skip to content
Menu
Esi Amoah
  • Home
  • Year 2 Work
  • Year 3 Work
Esi Amoah

Sprint 5 – Another Visual Overhaul! Start Screen, More Art Added & Fixing stuff 🛠️

Posted on April 24, 2026

COMPLETED SO FAR

  • Object tooltips working with sounds
  • Interact button working (Crumpled Paper)
  • The game has a Pause screen
  • Fixed the blur problem with the diary interact
  • Disabling hover when paused works (only for the settings menu right now)
  • Start scene Link (Start, Beginning, Game)
  • Added Makenah sprite
  • “Contains themes of xyz” pop-up

🟢 Priorities

  • Make the dialogue work
  • Start braiding and drawing minigames
  • E interact fix when exit out of paper interact
  • Add resume game to the start screen / save and load state
  • Hands moving (or cursor change)
  • Make arrows appear when edge scrolling
  • Make a how-to-play guide
  • Make the diary entry scrollable

🟠 Necessary but not urgent right now

  • Dialogue when found first item (when object counter == 1, play the dialogue)
  • Right-click to pan and drag
  • Task list icon in the corner
  • Instead of convos popping up, it’s scrunched balls of paper?
  • Change scene from dialogue
  • Scenes transitions

🔴 Style Points (Add if everything gets done on time or if it is very simple to code)

  • Hands Moving
  • Cloud Movement
  • Trails behind objects
  • Beginning cutscene & fade in start scene

Week 7 (20/04/26 – 26/04/26)

  • I made a disclaimer screen for people who could potentially be triggered by the themes discussed in the game, as mentioned in my Subject Sensitivities post in the first semester.
  • ^ I started laying out the sprites of the drawings that Hayley gave me. Makenah has 3 Expressions: Default (Happy), Sad and Surprised. She has each expression in 4 different hairstyles. So I spent a while sorting these out using Inkle tags and a Unity code to change the tags accordingly depending on which hairstyle you pick for her. You can see me using this below.

Week 8 (27/04/26 – 03/05/26)

I found a Unity asset that would help me immensely with the painting minigame. It is called “Free Draw”, and I used it as a basis for the painting game. Ines will ask you to paint a picture for her, and you can draw what you’d like using the prompts I’ve shuffled. I created a prompt shuffler code which players can use to inspire their drawings.

Link to the video of the asset: Free Draw – Simple Drawing on Sprites/2D Textures in Unity

  • ^ I started modelling the pen object that the player will collect. At first, I was very inspired by 2000-10s girl-oriented stationery, which led me to Pompom pens, as many girls had them in this era. I used a hair system in Blender, then converted it into a curve, and from a curve to a mesh. The pompom you see above only has that texture from transparent planes, a technique used for low-poly game foliage and other textures, so I was somewhat familiar with it. I had to decimate it a lot as there were too many polys. It was going well until the texture wouldn’t show well in Unity, leading me to scrap the idea.
  • I then decided on a “Glittery Wand” type of pen, as the pen is meant to be glittery anyway. Here you can see my development with the colours of the pen.

Week 9 (04/05/26 – 10/05/2026)

  • I finally (finally!!) set up my Itch.io Page. It includes some basic gameplay screenshots and a custom theme that ties into the game’s craftiness!

5th Sprint Playtests

I had 3 Playtesters this sprint, one of which was the 22nd of April Playtest. Here are the results:


Person 1 (Classmate A)


Person 2 (Classmate B)


Person 3 (Visit day Playtester)


Conclusion of the playtest – Results Simplified

(Did I have this issue last playtest? = 🟠)

What I noticedWhat do they like?What can I improve on?
– Confusion in the movement 🟠
– Trying to click on everything to see what would happen 🟠
– Flinging objects around to see if there was any dialogue with that
– The visuals – all 3 really liked the current visuals of the game and how it was presented. All intrigued by the “cutesy” aesthetic
– The fact that you can play with the objects like in real life
– Similar to last sprint:
* How to Play Pop-up at the beginning of the game
* Object 3D modelling done
* Adding the minigames (the playtester was mildly disappointed that they couldn’t play).

Feedback from Jordan

Jordan also playtested my game this sprint. Below is some advice he gave me about the current state.

  • Getting placeholder objects, as the game looks unfinished.
  • Get the dialogue completed
  • Fix dialogue code with E, as people can only interact with E while hovering inside
  • Add sound at the beginning, like ambient music.
  • Hide objects behind the layered part; this will make the world appear fuller.
  • Be mindful of the time we have – what is reasonable to put into the game right now, and what can wait?
  • Ending by calling back to the beginning, like a cutscene at the end as well.

Overall, he liked the game’s aesthetic and how it was coming together thus far.


Reflection of the Sprint

(Done = ✅) | (Preparing = 🟠) | (Not done = 🔴)

I definitely got a lot done in this sprint, and right now, I’m just trying to get as much done before the deadline. I’ve had a lot of setbacks these past few sprints, bugs, delays, etc., but now I have a definite list of what I need to do, and I am going through it bit by bit. I am certain I will have most aspects of the game done by 2 weeks! It is a little nerve-wracking, but it’s just about pushing through at this point!


Last Sprint
Next Sprint

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Y2 Semester 1 | Y2 Semester 2

Y3 Semester 1 | Y3 Semester 2

©2026 Esi Amoah | WordPress Theme: EcoCoded