For this module, I have been taking notes from the various Alumni who have politely taken time out of their Thursdays to give industry advice. This essay will reflect on these talks and apply them to my own work and future in the industry. In my final year of Uni, it’s more important than ever…
Category: Professional Contexts
Notes of the Alumni talks each week and my final retrospect.
Week 10 – Jade Carter (Game Producer)
Jade Carter is a Game Producer at Snap Finger Click. She has shipped multiple titles, including AAA and Indie. Some of these games are: LEGO Horizon Adventures, Hogwarts Legacy and Mini-Mech Mayhem. From her LinkedIn Description: ‘My background is end-to-end production, from planning and resource management to ensuring smooth cross-functional collaboration. I thrive in agile…
Week 8 – Megan Matthews (Game Designer)
Megan Matthews is a Game Designer who specialises in level design and accessibility. She makes non-violent games with cosy and relaxing themes. She graduated from the course in 2021 and currrently works at Ustwo Games, helping to make Monument Valley 3 and Desta: the memories between. From her website description: ‘I particularly enjoy designing games with…
Week 6 – Rhys Shepherd (Technical Artist)
Rhys Shepherd is a Technical Artist with over five years at Epic Games, working with coding and developing tools for engines like Unity and Unreal Engine. He has also worked with shading tools as well as game optimisation pipelines for Fall Guys and Fortnite. He came in today to give us a talk about what…
Week 5 – Bea Grove (Senior Game Designer)
Bea Grove is a Senior Games Designer at Kwalee, first starting as a Junior Designer and working her way up to the current position by 2024. She produced multiple mobile titles, leading the design side. Her work focuses on UX/UI Design, Level Design, GDDs and Feature Design. Notes (Written & Scanned) My Question “You said…
Week 4 – Olivia Gregory (2D Concept Artist)
Olivia Gregory is a 2D Concept Artist and WSA Alumni who has won an IG (Into Games) 40 award in 2024 for her work. Her speciality is in environmental art and props, as well as disability representation in games and normalising disability as a part of the world and not something to be “fixed”. Here…
Week 3 – Jamie Blacknell (Game Developer)
Jamie Blacknell is an alumnus and one of the people who made the Portage game (Adam really likes this game!!! It does look really cool though…) with Alex Pollard and Billy Spendlove. Here’s a synopsis: “A single player journey; on foot and in a canoe, through the Boreal forest with peaceful mechanics and aesthetics. Created…
Week 1 – Professional Practice
Week 1’s talk was from Adam and was an introduction to the module. During the talks, we are expected to: We are expected to come equipped for talks: Professional Practice – The different types Business Cards – Fun, unique but also concise– Don’t overcomplicate it CV – Keep it short, relevant and concise– Creative CVs…
Week 2 – Careers Department Talk with Year 2
This Thursday, we had a careers talk with Laia Auge Poch, a UoS Careers Consultant with over 20 years of experience, on the future of our careers in Game Design. Before I started, I had a look at what types of careers are available in games: Artistic Games Careers Technical Games Careers 3D Game Artist…