Skip to content
Menu
Esi Amoah
  • Home
  • Year 2 Work
  • Year 3 Work
Esi Amoah

Category: Professional Contexts

Notes of the Alumni talks each week and my final retrospect.

Professional Contexts – A Retrospect 📄

Posted on November 30, 2025

For this module, I have been taking notes from the various Alumni who have politely taken time out of their Thursdays to give industry advice. This essay will reflect on these talks and apply them to my own work and future in the industry. In my final year of Uni, it’s more important than ever…

Continue Reading

Week 10 – Jade Carter (Game Producer)

Posted on November 30, 2025

Jade Carter is a Game Producer at Snap Finger Click. She has shipped multiple titles, including AAA and Indie. Some of these games are: LEGO Horizon Adventures, Hogwarts Legacy and Mini-Mech Mayhem. From her LinkedIn Description: ‘My background is end-to-end production, from planning and resource management to ensuring smooth cross-functional collaboration. I thrive in agile…

Continue Reading

Week 8 – Megan Matthews (Game Designer)

Posted on November 20, 2025

Megan Matthews is a Game Designer who specialises in level design and accessibility. She makes non-violent games with cosy and relaxing themes. She graduated from the course in 2021 and currrently works at Ustwo Games, helping to make Monument Valley 3 and Desta: the memories between. From her website description: ‘I particularly enjoy designing games with…

Continue Reading

Week 6 – Rhys Shepherd (Technical Artist)

Posted on November 6, 2025

Rhys Shepherd is a Technical Artist with over five years at Epic Games, working with coding and developing tools for engines like Unity and Unreal Engine. He has also worked with shading tools as well as game optimisation pipelines for Fall Guys and Fortnite. He came in today to give us a talk about what…

Continue Reading

Week 5 – Bea Grove (Senior Game Designer)

Posted on October 30, 2025

Bea Grove is a Senior Games Designer at Kwalee, first starting as a Junior Designer and working her way up to the current position by 2024. She produced multiple mobile titles, leading the design side. Her work focuses on UX/UI Design, Level Design, GDDs and Feature Design. Notes (Written & Scanned) My Question “You said…

Continue Reading

Week 4 – Olivia Gregory (2D Concept Artist)

Posted on October 23, 2025

Olivia Gregory is a 2D Concept Artist and WSA Alumni who has won an IG (Into Games) 40 award in 2024 for her work. Her speciality is in environmental art and props, as well as disability representation in games and normalising disability as a part of the world and not something to be “fixed”. Here…

Continue Reading

Week 3 – Jamie Blacknell (Game Developer)

Posted on October 16, 2025

Jamie Blacknell is an alumnus and one of the people who made the Portage game (Adam really likes this game!!! It does look really cool though…) with Alex Pollard and Billy Spendlove. Here’s a synopsis: “A single player journey; on foot and in a canoe, through the Boreal forest with peaceful mechanics and aesthetics. Created…

Continue Reading

Week 1 – Professional Practice

Posted on October 13, 2025

Week 1’s talk was from Adam and was an introduction to the module. During the talks, we are expected to: We are expected to come equipped for talks: Professional Practice – The different types Business Cards – Fun, unique but also concise– Don’t overcomplicate it CV – Keep it short, relevant and concise– Creative CVs…

Continue Reading

Week 2 – Careers Department Talk with Year 2

Posted on October 8, 2025

This Thursday, we had a careers talk with Laia Auge Poch, a UoS Careers Consultant with over 20 years of experience, on the future of our careers in Game Design. Before I started, I had a look at what types of careers are available in games: Artistic Games Careers Technical Games Careers 3D Game Artist…

Continue Reading

Y2 Semester 1 | Y2 Semester 2

Y3 Semester 1 | Y3 Semester 2

©2026 Esi Amoah | WordPress Theme: EcoCoded