My Portfolio

  • The Audience & Market

    Audience Tower Defence and Retro-Aesthetic fans (12–35). Those who enjoy the gameplay of TD games like Dungeon Defenders, fans of Indie titles like‘ Death Crown’ simpler and the pixel-grit of Dead Ahead: Zombie Warfare and bright neo colours seen Wolf Among Us and Killer Frequency. Inclusive gameplay through the Plug Ins option in the menu…

    “read more”

  • The Fun & User Experience

    The Fun The “fun” aspect in my game could be seen through exploding hoards of cult member, each trap is able to one shot enemies and kill them in slightly gruesome ways like stabbing, eating and exploding on impact. The player also being able to shoot slimy boulders at the enemies and the animations in…

    “read more”

  • The Hook, The Appeal, Prototypes & The Trailer

    Hook (Headline Pitch) “The Purge meets Stranger things; mend the tainted blood of the waves of masked cult psychos to create horror abominations that allow you to defend your 1980s rural town. In this new Neo-Retro survival, tower defence game.” The Appeal The retro visuals of my game would take space on the Steam page…

    “read more”

  • The Goals & Anchor

    Goals Personal Goals Professional Goals The Anchor Based on What Came Before The Bloody Thing Lives! feels like a “walking version” of Plants vs. Zombies set in a Stranger Things town with its familiar genre of tower defence games with introducing a modern arcade style that pixel games fans could appreciate. It is familiar in…

    “read more”

  • Abstract & Genre

    Abstract The Bloody Thing Lives! is a 2.5D isometric hybrid of Tower Defence game. The project explores the intersection of 80s inspired arcade aesthetics. You a supernatural human being with powers to harness blood into slimy creatures to defend your town’s gate from crazy masked barbaric cults. Place different beings into existence to do that…

    “read more”

  • Project Structure and Components

    As a solo developer, summary checklist: Content: Components (Deliverables) According to the time it took other competitors to make an entire ~20 hours worth of content gameplay in Undertale with a time of 32 months worth of production time from Toby Fox, with mine only being about ~20 minutes of planned gameplay, should average of…

    “read more”

  • Presentations

    My Four Topics Guy Porat Retro Film + Surviving In Extreme Conditions Game Ideas Guy Porat Game Proposal Guy Porat ‘The film is Alive’.pptx

    “read more”

  • Project Proposal

    Project Proposal: The Bloody Thing Lives! Project Title Title: The Bloody Thing Lives! Developer: Guy Porat, Single Game Developer Project Structure & Components Abstract & Genre The Goals & Anchor The Hook, The Appeal & The Trailer The Fun & User Experience The Audience & Market Design Appendix (Reference: Links to sources are linked below the…

    “read more”

  • Professional Context Reflection

    Laia Auge Posh Leaning how to communicate with team members and how industry jobs work. Having a broader specialties is useful than being really good at one thing. Deciding on a single final topic Setting deadlines and time management Laia Auge Poch is a a UoS Careers Consultant. In her presentation, we were asked with…

    “read more”

  • Werewolf survival game

    Ideation Maybe make a real life prototype of the map have dark and neo colours retro themed settings Wolf Among Us inspiration. After reading the review from my fellow students, one included a game that I could make about a werewolf trying to prove that he is not a monster to the civilasiation almost like…

    “read more”