Ideation Presentation

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Feedback:

I think the idea of leaving things behind in the caves to have a stronger sense of regret is a good idea, but as my concept is changing away from regret, i have decided to leave this idea.

I do need to consider the backstory behind why they are in a dark space. I wanted it to be a metaphor for something but im not sure what yet.

I liked my idea for the wizard game but i feel like the scope of it is too big for this project


I was really battling with the idea of having visuals in my game as the whole reason i chose the idea was to experiment how far you could push a game if it had no visuals. Therefore i have decided to completely remove the screen from the game and so i don’t want the vision to slowly decrease in my game, though it does seem like an interesting concept. I am going to research hearing in other games and a lot of horror games, such as FNAF 4, would be a good place to start.

Conclusion from feedback

Although I love the first idea and a lot of people seem to like it, I think the scope is too big for this particular project, and I might make it in my own time as a personal project. The third idea seems to be the next popular which I think could work within the scope and I’m also really interested in seeing if games can still hold up when they lack visual cues. The suggestion of looking into Colossal Cave Adventure is something I hadn’t considered, that game does of course lack visuals because it is completely text based. I also had a suggestion from Lisa to look into accessibility in games such as The Last Of Us as there are certain settings that can make the game easier for people who need more visual or audio cues. Also looking into the FNAF games (although i haven’t played FNAF 4 specifically so I should look into that) is a good suggestion as I know, at least in the first game, you have to listen out for footsteps.

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