Idea One:
“I would like players to feel responsibility”
Idea Two:
“I would like players to think about self control”
Idea Three:
“I would like players to trust themselves and concentrate on all of their senses”
I think Idea three is my strongest idea as it works within the scope of the project. Idea two also does but I feel like there is not much room to expand outside of just escaping quicksand. Idea one I really like but i feel like in order to explore it properly it would benefit more from being a larger game, which is not realistic for the amount of time we have for this project. I’ve also always wanted to experiment with isolating senses within games and utilising haptic feedback and sound design would be really interesting to explore.
What is the experience?
The player will probably feel untrusting in themselves at first, but will have to learn to trust their other senses to figure out where they are. The experience should involve a lot of concentration and hopefully a lot of pride when you as the player manage to make it through a certain area of the cave.
What is essential for that experience?
- Researching games that have been blind accessible in the past
- Researching how to figure out your surroundings when you cant rely on sight
- Researching what feedback you might experience within caves?
- Consider how you build trust in yourself, gaining familiarity with not only your surroundings but also your methods of navigating the space, everyone has a different way of working through each section, there is no real set tutorial for how to progress, you use whichever method works for you
- Pride? How the more independent you are the more proud you feel when you complete it
How can my game capture that essence?
- A lack of visuals? Maybe there will be a torch but not a reliable one?
- A strong sound design
- Strong design of haptics
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