Week 2 Crit

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in

I was given criticism from my classmates about my game concept and what they thought i should focus on when giving my final pitch and my prototype. The yellow post it notes were positive and the other colours were negative, or things that i should focus on to improve.

We then organised our post it notes into four categories, Change, Explore, Discard and Keep. Change was for criticism that was asking us to change something about our game. Explore was for ideas that we felt the need to explore in order to expand upon our game pitch. Discard were suggestions that didn’t fit the scope of our game and Keep were things that we should keep about our pitch.

From the explore category, i need to consider how the game loop will work as i have been focusing a lot on mechanics, i also need to focus on the haptic feedback and what buttons will be used for what on the controller. I also should consider what the player is looking for.

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