Idea 2 Development and Paper Prototype
My initial ideas were outlined in my three game idea notes:
This was some further idea creation:

The gameplay is outlined a bit clearer in these notes:



In which the win condition is to complete your library within 8 rounds without getting caught.
Here are some screenshots of a prototype that I roughly created using PowerPoint:














Based on this gameplay, the feedback that I recieved was:
- Resetting the underground board so much is annoying and not rewarding
- The authorities movement being randomised means capturing is random and annoying
- a pentagon is a bad shape for the start of the underground since it doesnt tile with the square tiles
- can be too easy to avoid authorities
- make gathering intel harder
- bonus intel from an action should last one round only