Idea 2 Development and Paper Prototype

My initial ideas were outlined in my three game idea notes:

This was some further idea creation:

The gameplay is outlined a bit clearer in these notes:

In which the win condition is to complete your library within 8 rounds without getting caught.

Here are some screenshots of a prototype that I roughly created using PowerPoint:

Based on this gameplay, the feedback that I recieved was:

  • Resetting the underground board so much is annoying and not rewarding
  • The authorities movement being randomised means capturing is random and annoying
  • a pentagon is a bad shape for the start of the underground since it doesnt tile with the square tiles
  • can be too easy to avoid authorities
  • make gathering intel harder
  • bonus intel from an action should last one round only

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