You might get distracted by other panels/spoilers for other outcomes. This can be a problem for graphic novel adventures as a genre, but I think that once I have more content, I can mix up the panels more to avoid spoilers for the current storyline.
Make Fenn more obviously the player character.
Make the storyline clearer, this will be easier once I have more space to do so and character actions and words will be clearer in the finished product as this prototype was a rough sketch intended to demonstrate investigative and relationship mechanics.