Sound
Ambience The ambience is the foundation of the audio in games, and is important in creating a layered and believable environment within a game. Travelling Using MyNoise, I created an example of the kind of ambient noise that the player READ MORE
Levels
Each Circus level will have around 3 rounds. Between each level is a Travelling mode, where the player will get the opportunity to befriend the people in the circus, therefore gaining new potential skills during Set-Up Mode. There will be READ MORE
Mechanics
Travelling Mode During this mode, the player can travel around the train cars and the Pie car to talk and befriend the other members of the circus. When the player talks to certain players enough, and has enough successful interactions, READ MORE
Art
Characters Peters, Maximino ‘Maxi’ – Player Character Maxi and his mother immigrated to Mainesboren as political refugees from Menuss Lara when Maxi was 11. His mother became incredibly reclusive, paranoid and completely agoraphobic and by the time Maxi was 14 READ MORE
Story
Gameworld The Dragon Empire was originally one unified Empire, but it split into three different countries named after the three types of Dragons, Masbaalis, Xuharo and Shimgor. 454 years ago it split, having been a worldwide force that lasted around READ MORE
Gameplay
I want to represent the stress by having the set-up mode timed, with added confusion by having different abilities to control through which have different rules. There will be two main gameplay modes, ‘Travelling’ and ‘Set-Up’. When the game starts, READ MORE
Overview
Stellars Circus is a Point and Click Adventure Stealth game set in a fantasy world about a fugitive who joins the circus to escape the police. My major and minor focuses are art and mechanics. The Essential Experience I have READ MORE
UI Design
Shapeshifting animation concept Deciding how large I should make the spotlight, based on feedback I decided to make the spotlight the size of four squares: My friend told me that it looked strange for the place where the spotlight is READ MORE
Narrative
This week we focused on narrative and character design, looking at character tropes. In my game I want to focus on telling a linear story. Here is some notes that I made: In my game, the main antagonist doesn’t become READ MORE
Lies – Creative Writing Piece
This is a piece of creative writing I did, which is a part of the prequel to my games narrative. Within this piece, I start to set up the world in which my game exits and also introduce the origin READ MORE