⋅─⊱✧✧✧⊰─⋅
Player Movements:
- Running
- Jumping
- Falling
- Death
- Interacting with objects
- Interacting with collectables
- Interacting with light
Difficulty:
Difficulty fluctuates throughout the game, allowing for consistent challenge while keeping the player invested. More levels could be added later in development if there was enough time and incentive to do so.


Rules:
- The shadow character can only survive in the light, if they enter shadow, they die.
- The shadow character can use other shadows as a platform to climb, or to solve puzzles.
- All embers must be collected to progress to the next level.
Collectables:
Collect enough embers to become your old self again and leave the shadow world behind. Collecting embers brightens the world around you.
Physics:
All items and the player character follow the laws of physics.
⋅─⊱✧✧✧⊰─⋅
Next Section:
⋅─⊱✧✧✧⊰─⋅
Reply