Project content


Functional Specs:

I believe I will use the game engine Unity to produce the game because that was suggested to me by a lecturer, and because the Unity engine is ideal for 2D and narrative-driven games.

Game engine: Unity

Art: Ibis Paint X, Photoshop

Core gameplay + Platform /controls

  • Narrative choices
    • 2 choices will be given to players during different sequences of the game
    • Choices affect the ending of the game, so they will be tracked
  • Running/walking
    • To speed up the story, the player will be able to sprint in the game.
  • Dialogue
  • Minigames
  • Collecting collectables to get different endings

Platform: PC and Mouse

ControlsAction
A, DWalking
EInteracting with objects
EscapeMenu
Left mouse clickInteracting with objects

Platform: Ios

ControlsAction
Arrow keys (left and right)Walking
Tapping objectsInteracting with objects

Components:

  1. A finish playable point and click adventure game
  2. A Social platform for the game
  3. Posters|

nARRATIVE DESIGN

The wolf/narrator hunts youSections What happens
1The Forest Introduction to the story
2The wolf and lambBumping into the wolf and lamb
3Siren or fairy When the narrator is distracted, you can choose to explore deeper into the forest. Either going left (siren route) or right (right route)
4The ChaseThe wolf / narrator hunts you
5The end?You find a blank, unbuilt empty room
6The end?You find a blank, unbuilt, empty room
Endings description
1You fail to escape and become stuck in a story loop, forced by the narrator
2You defeat the narrator with Miss Mya and escape
3The story is incomplete; no one knows what happened. Leaving the ending ambiguous
4Scale ending: The siren gift helps you fool the narrator.
5The wolf ending – You begin questioning your existence, you spiral
6The sheep ending – You get led to a barn, after trying to escape the narrator


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