Functional Specs:
I believe I will use the game engine Unity to produce the game because that was suggested to me by a lecturer, and because the Unity engine is ideal for 2D and narrative-driven games.
Game engine: Unity
Art: Ibis Paint X, Photoshop
Core gameplay + Platform /controls
Core gameplay:
- Narrative choices
- 2 choices will be given to players during different sequences of the game
- Choices affect the ending of the game, so they will be tracked
- Running/walking
- To speed up the story, the player will be able to sprint in the game.
- Dialogue
- Minigames
- Collecting collectables to get different endings
Platform: PC and Mouse
| Controls | Action |
| A, D | Walking |
| E | Interacting with objects |
| Escape | Menu |
| Left mouse click | Interacting with objects |
Platform: Ios
| Controls | Action |
| Arrow keys (left and right) | Walking |
| Tapping objects | Interacting with objects |
Components:
- A finish playable point and click adventure game
- A Social platform for the game
- Posters|
nARRATIVE DESIGN
| The wolf/narrator hunts you | Sections | What happens |
| 1 | The Forest | Introduction to the story |
| 2 | The wolf and lamb | Bumping into the wolf and lamb |
| 3 | Siren or fairy | When the narrator is distracted, you can choose to explore deeper into the forest. Either going left (siren route) or right (right route) |
| 4 | The Chase | The wolf / narrator hunts you |
| 5 | The end? | You find a blank, unbuilt empty room |
| 6 | The end? | You find a blank, unbuilt, empty room |
| Endings | description |
| 1 | You fail to escape and become stuck in a story loop, forced by the narrator |
| 2 | You defeat the narrator with Miss Mya and escape |
| 3 | The story is incomplete; no one knows what happened. Leaving the ending ambiguous |
| 4 | Scale ending: The siren gift helps you fool the narrator. |
| 5 | The wolf ending – You begin questioning your existence, you spiral |
| 6 | The sheep ending – You get led to a barn, after trying to escape the narrator |



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