Genres: Adventure game, Indie game, Puzzle Video Game, Adventure
Platforms: Android, PlayStation 4, Nintendo Switch
Goal: To get eternal happiness for our mother

Little Misfortune review | Rock Paper Shotgun

Reflection: I’ve previously researched Little Misfortune as game research, and it was my biggest inspiration for this game idea. With similar narrative and mechanics, and goal-focused, since the game focuses on ‘everlasting happiness’, by game focuses more on returning to the main player’s cat (Miss Mya). I hope to add a different value, however, with the overall game’s visuals and the story narrative.


Genres: Adventure game, Indie game, Puzzle Video Game, Adventure
Platforms: Android, PlayStation 4, Nintendo Switch
Goal: To find ‘Mr Midnight’ Players cat and to escape the asylum.

Reflection: Fran Bow helped me see how gameplay prioritises narrative and emotional themes. The use of simple point-and-click mechanics combined with the ability to transition between realities illustrated how interactivity may be utilised to express emotion and meaning.


Critical Analysis:

Current concept : My game idea Narrator is a choice-based adventure and psychological horror game influenced by fairy tales, fables, and narrative-focused games. The game’s summary shows a witch waking up in a forest with a goal of reuniting to her cat. The narrator of the story gives the players options for the witch while narrating her “fairy tale.” However, this narrator is unreliable and easily distracted; and as a result, the player discovers additional myths and events she is not supposed to see. She only later discovers that her story is still unfinished or ‘not correct’ because the final page is missing. The narrator dislikes this and eventually becomes the antagonist, wishing to restart the world and the witch’s story.

Strengths: I feel as if the overall game story is the leading strength for the game and hopefully the visual art style too.

Limitations: However, my game idea has undergone numerous narrative changes inside the story since I’ve found it difficult to remain with one idea. I’m analysing it to improve and identify flaws in the game concept. One major issue is that the game’s puzzles are lacking, therefore it may not be as intriguing for others due to its story-driven focus. Another limitation is that I have limited coding knowledge, so I’m not sure how the game will be programmed altogether. In addition, time management may be a risk factor, as I occasionally go behind. To improve and reduce risk, I will frequently seek advice from peers and lecturers and gain support or guidance.

Reflection: After analysing my game idea, I learnt that I still have a lot to work on; I can work on some issues that I don’t think are resolved yet at the start of semester 2 and make the final iteration of the story.



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