Finding an Artstyle – 10.02.2026 Meeting Overview

Written by Scarlett

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What everyone has been working on:

Technical Artist Ollie – prototyping the peacock minigame

Mechanics Designer Misty – creating the protoype for Thursday’s presentation. Specifically character movement and animation.

World Designer Yulia – Conducting research into the animals and environment

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This weeks meeting focused on me and Swan working on the art style for the game by painting with watercolour together. I devised an activity where we would paint the same reference we could then analyse both artworks and see what we each needed to change.

For the techniques we referenced our joint mood board. Where we have devised some rules for the art style.

Reference
Mine
Swan’s

Misty provided us a list of the assets that need to be created.

After discussing me and swan came to the conclusion that we should revert back to the original roles for the art.

So as it stands I will be responsible for the,

  • Player character
  • Deer
  • Peacock
  • Puzzle

and Swan will be responsible for the,

  • Lake
  • Clearing
  • UI button
  • World map
  • Notebook illustration

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To prepare for the presentation on Thursday, everyone will be creating their own slide of the work they have been doing and I will be assembling it and creating the rest of the slides.


2 responses to “Finding an Artstyle – 10.02.2026 Meeting Overview”

  1. […] week 3’s decision to revert the roles I began designing the […]

  2. […] On Tuesday we had our weekly meeting. Our technical artist was unwell and could not make it. The main issue at the moment is that me and the other artist have very different artstyles we decided that we should try an exercise where we take the same reference and paint it. We tried to use the same rules and style such as the same watercolour paint and black fine liner pens. Team meeting breakdown […]

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