In our Monday lecture we were introduced to the new module. We will be placed into groups of 4-5 and expected to make a Vertical Slice of a GDD from last semester. Who’s GDD will be picked is dependent on a vote that will be opened up in the afternoon. We will also assume dedicated roles within our groups from this selection:
- Character Artist
- Environment Artist
- Narrative & Story
- World Designer
- Technical Artist
- Technical Designer
- Mechanics Designer
In the voting survey there will be a section where we can order these roles in most to least wanted.
The activity for this session was to make a risk sheet thinking of things that might go wrong, ordering them on most impact and how likely they are to happen. Then thinking of how to combat and plan ahead for these scenarios.
On Thursday we had a small breakdown of the roles and how teams are structured with the roles and the groups and GDDs were revealed. My GDD got picked to be made by another group which was a pleasant surprise.

This is my group I was assigned to be the character artist though after getting together with our groups the environment artist wanted to swap – we came to a middleground and decided we would share the responsibilities and each design one area and animal. She would also do the UI and I would keep the character.

For the rest of Thursday we all looked over Soul Keeper’s GDD and got to work figuring out what our Vertical Slice will be. Assigning the first priorities and beginning to research the artstyle. This is a large sheet of paper that we were scrawling ideas and information on.

These are notes in my personal notebook detailing what will need to be created for the Vertical Slice and the division of art related responsibilities. I worked with the environment artist to come up with a plan for over the weekend.
Next Steps:
I am going to create my own breakdown of the GDD here. I will also begin playing about and experimenting with impressionist art as it is important in the GDD.

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