Week 10 Log

On Monday as the deadline for the other module was at 4pm I was the only member of my team in the class in the morning. I spent the time making an Itch.Io page for our prototype and messaging my team to try and coordinate when we would have the team meeting in preparation for friday. It was eventually decided that the team meeting would happen on Tuesday unfortunately I had a prior commitment and could not make it, though I kept my team updated by giving a deadline for when I would have the cutscene finished by, the end of wednesday.

These are the settings I chose for the game, I kept the the tagline short but informative. Once the build is complete we will upload the files to be downloaded. I have messaged my team and once they have replied will add them as admin to the page.

For the look of the page I used the background art along the sides and chose a mint green for the bulk of the page, and a dark green for the writing. Once the environment artist is done with the poster it will go at the top of the page.

Before the public playtest I spent my time refining the cutscene.

During Thursday’s tech hours I updated the itch.io page more adding a description for the game – Become the Soul Keeper, protector of nature and guardian to all animals. 

Friday Public Playtest

Team Website Post

On Friday we had the public playtest in the cafeteria. We arrived at 11 to check the game ran smoothly and put our printed out poster up. The mechanics Designer had uploaded it to Itch.io the previous night.

This is the printed out poster on the studios walls.

After some trial and error everything was working except fo rthe peacock minigame, the cursor was offset so that wherever you clicked, it thought you were much lower down. Our technical designer tried to fix but was unsuccessful, we decided that the game still ran and that you could still play the minigame we would just let players know what had happened.

Images from the playtest taken by our technician. Someone playing our game and me trying a peers game.

The playtest was a success we had a lot of fresh eyes on our game and the game ran smoothly other than the peacock minigame we had no bugs. We structured the day by taking it in turns to sit with the game and take notes of how the players were doing and any feedback they had for us.

It was also very nice to see and fully play every groups game. I managed to play every one, it was also cool to see my game idea better realised than the prototype I had.

Next Steps –

As it is week 10 the deadline for submission is coming up, I will now compile the feedback into a table.


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