3D Modelling Pipeline + Some Modding

This is a WIP project

Moodboard
Sketches
2D Reference for 3D use
Leftover body base model from abandoned project in Blender
Made this to accomodate the Cape
My finished model without the modifiers, only topology
A cut version which is easier to test import into Helldivers 2
Test Import into Helldivers 2 to make sure I can start texturing with a valid model
Custom alphas I made
Finished (but not finalised) model textured in Substance 2D Painter
Textued model put back into Blender
Imported into Helldivers 2
Not very satisfied with the proportions (weight data problem) and colour scheme (lighting difference, especially bc the 2D sketch, interpreted into Substance Painter, then exported to Blender, and then imported to Helldivers 2 caused the end result to look sub optimal. The colour scheme is also too bright for Helldivers 2, which looks semi grounded.
2D Front & Side sketch used as references in 3D Modelling process
How reference is used
Forgot to take screenshots of the topology modelling process…
Separate UVs/Meshes for the inside & outside

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