MoodboardSketches2D Reference for 3D useLeftover body base model from abandoned project in BlenderTopology Modelling + ModifiersCape is an In-Game Asset I imported as ReferenceMade this to accomodate the CapeMy finished model without the modifiers, only topologyA cut version which is easier to test import into Helldivers 2UV EditingIn-game asset Im replacing on the left, I also transferred the weights (armature data) from left to rightTest Import into Helldivers 2 to make sure I can start texturing with a valid modelCustom alphas I madeColour schemes I tried out in 2D firstFinished (but not finalised) model textured in Substance 2D PainterRoughness MapAmbient OcclusionRoughness + AO + NormalMetallicTextued model put back into BlenderImported into Helldivers 2Not very satisfied with the proportions (weight data problem) and colour scheme (lighting difference, especially bc the 2D sketch, interpreted into Substance Painter, then exported to Blender, and then imported to Helldivers 2 caused the end result to look sub optimal. The colour scheme is also too bright for Helldivers 2, which looks semi grounded.2D Front & Side sketch used as references in 3D Modelling processHow reference is usedForgot to take screenshots of the topology modelling process…Separate UVs/Meshes for the inside & outside
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