Research Hollow Knight

Hollow Knight

Hollow Knight has given me a lot of inspiration in terms of art style setting and game mechanics. The simple art style makes the characters more light and pleasing to the eye, and makes the player's field of vision clearer. There is a large connected world map for players to explore. When entering a specific location on the map, there are often doors or other obstacles to restrict it. It is also very suitable for players who wish to play the game mainly through exploration and experience. The low-saturation art style brings players a more comfortable and dim environment. The intersection of light and dark, the huge contrast between the abyss and the holy light, how to use environmental details, enemy arrangement and platform placement to gently guide players without using mission arrows.

The combat mode of Hollow Knight is also very magnificent, featuring jumps, slashing, and various high-difficulty operations. Many forms that the human body cannot reach, this is the aesthetics of combat. It is not limited to the changes in form but is transformed into a beautiful dance through the abstract stretching of light and shadow weapons. Dancing in many boss battles of the Hollow Knight series turns the combat process into a magnificent art. The melodious background music and the magnificent contrast of light and dark make the visual effect of the battle process even better.

The chirping of the insects in the game is also very interesting. They constantly simulate sounds, using strange sounds to simulate the expressions of the characters. I will also add this to my own game. Instead of voiceovers, I will express the expressions and voices of the characters through onomastics and music. The singing of thousands of fish is like a melodious hymn reverberating in the sea. The musical pieces of these soulful voices will be an inseparable highlight in my game. Also, the soul recovery mechanism of the little knight is somewhat similar to my resurrection here. In fact, the soul of the jellyfish has never completely escaped and entered the cycle but has been repeatedly traveling back and forth in this deep-sea dungeon. The fight or flight setting in Hollow Knight also influences me. Players don't have to spend time defeating the target but can choose to clear the level more quickly. Moreover, enemies that can't be seen in front of the barrier-free crowd are not as fast as running away. Also, my setting is to dodge first before counterattacking.