week 8

Principles of Character Design

In this week’s team class activity, we jointly designed a character. I participated as The image designer, referring to the female knight and the story of The Time Keeper in dead cell, and added a puppet doll with gear components as meticulous and restrained as puppets

story from yushan yao

character Design
Shape: triangle color: Brown white
Narrative:
The prototype for this character was a floor clock from a medieval royal palace. After the dynasty’s downfall, the clock was abandoned in a ruined castle. Infused with resentment, the clock transformed into human form. But she lost her memory, often trapped by fragmented recollections. All she remembered was his desire to return to the time when she still shone brightly. Though she was a master of time itself, she found herself bound by its very nature. Turning the gears at her waist could only alter others’ timelines-she herself was forever trapped in the present moment, confined within these castle walls. She hated that she couldn’t change her own time, so whenever anyone entered this castle, she would turn their time into their most agonizing period-whether past or future. She wanted everyone to live in eternal torment, just as she did.

final from Siqi Zhang (Misty)

REFERENCE

Classroom activities

Regarding the classification of favorite characters, I have included the green-eyed White Dragon in the color and shape categories. The image of the dragon race, combined with its pure white scales, is breathtakingly beautiful

My pride! My soul!

Classroom Activity 2

The story is set in a utopian underwater world, with a background similar to BioShock