week 1

This week, I was assigned a role. I was chosen as the narrative designer for this project. I read and understood the GDD (Game Design Document) of Maria’s project “Scopophobia” and determined its core story. Post

As a narrative designer, I will be responsible for the interaction of story plot content, player guidance, and the narrative and communication aspects within the project. My first goal is to understand Scopophobia and rewrite the unreasonable parts of the original story, and start working on the interaction between NPCs and players. In the initial stage, I will focus on rewriting the research and assist my team members whenever necessary, because Maria’s project is too comprehensive, so the plot part of mine will not require much research or rewriting, but only slight modifications. This is not only a respect for the original author but also provides us with better opportunities for replacement and modification of content during the subsequent progress of the project.
During the group discussion, Yushan agreed with my decision to use UE5 as the game engine, because we are creating a 3D project, so I think UE5 has powerful 3D basic functions and a complete physics engine, which will be more helpful for our project.

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