I communicated with others in class. Given that everyone has a job nowadays and my work is not very busy, and the most important parts of the story and narration do not need to be expanded further at this stage, through our discussion, it was decided that I would create an extended animation to enhance the fun of the game.
This week, I was responsible for creating the in-game animations and drawing the initial sketches. Since Leo had never worked on this type of animation before, he attempted to draw directly on the canvas. However, when using Procreate to create the animations, the software couldn’t conveniently add layers to distinguish the drafts from the final drawn content. Moreover, the subsequent background parts could only be drawn frame by frame separately, which significantly increased my workload and the difficulty of the production process.
Before the formal drawing, I had already reviewed Maria’s project documents to ensure that the anchor points of the characters were accurately consistent with the character images. Since the character design was already quite complete, I did not make any additional modifications to the characters themselves, but focused on the production of the cutscene animation content.

Here, I have referred to some templates for walking.

https://au.pinterest.com/pin/1068056867920847544/visual-search/?cropSource=5&entrypoint=closeup_cta

https://au.pinterest.com/pin/1068056867920847386/visual-search/?cropSource=5&entrypoint=closeup_cta


https://au.pinterest.com/pin/6825836924095295/
Detailed character designs and the Art Bible can be found on the Maria website.

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