Octopath Traveler
- really like the POV and how perspective is handled > foreground and background are blurred while the middle ground is at the focus of the player
- 2D character sprites on a 3D plane
- minimalistic UI which I find suitable for my game as well
Terra Nil
- Iisometric graphics – POV is a little too high up
- different biomes are handles nicely – have their own distinctive features like landscape and vegetation
- blocky – good for strategy games, but not what I am looking for in my game
I Was a Teenage Exocolonist
- probably the best example of my preferred POV so far; the sky and horizon is not in the picture, the camera is looking slightly from above
- 3D plane with 2D sprites for objects and creatures
- card-based battles – can be one of the mechanics (battle aspect excluded)
- NPC interactions are presented in a visual novel format – not what I would like to see in my game
Sea of Stars
- POV is as good as in IWTE, but everything is 2D
- perspective depiction is similar to Octopath Traveller, but on as blurred
- fixed isometric view using two-dimensional pixel art
- the characters can freely run, swim, and climb the terrain as if it were a fully three-dimensional world > that sounds quite interesting
Neva
- 2D scroller game, not the POV I would like to see in the game
- art style is very flowy and soft, something I find very aesthetically pleasing
- has animated cutscenes, some zoomed in and have more detail, some are combined with the environment
Gris
- 2D scroller game
- very stylised visuals, following simple geometric shaped and lines.
- main character’s design resembles Hornet from Hollow Knight: Silksong, both are simple yet very dynamic.
Hollow Knight: Silksong
- 2D platformer game
- love how both Hollow Knight franchise and Neva/Gris handle visual depth of the background.
- also has animated cutscenes, both environmental and full action shots; in my game, I would consider adding only environmental cutscenes.