This week we were given our first project. In 6 weeks, we need to pitch a game with a matching prototype to try and convince the class that the game is good enough to be developed.
Brainstorming Exercise 1
- First, we were tasked to get into groups and pick an emotion. On a large piece of paper, we had to write what we thought of when we think of that emotion.
- On post-it notes, we wrote verbs, nouns, and adjectives associated with our thoughts/ideas.
- The class shared post-it notes with each other, picking the ones we all liked the most (at least one verb, one noun, and one adjective).
I chose the post-it notes Sweetly, Outside/Inside, Impossible, and Beast as an extra.

My favourite idea that came from this brainstorming exercise was:
“Players are trying to get outside by being impossibly sweet to people/bribing them (beast at a zoo).”
Brainstorming Exercise 2
Another brainstorming exercise we did was having 3 minute intervals in randomly associated groups using a random-game-generator, to eventually come up with 10 different ideas.

My two favourite ideas that came from the exercise were:
…player bad actor trying to leave the stage at appropriate times because you broke your leg.
…something bad happens … go back in time to fix your f*** up, can’t be seen or make things worse.
PowerPoint
After coming up with 13 different ideas, I ended up picking 3 I liked the best. Below is the PowerPoint I pitched to the class, including the three ideas and matching illustrations.
Feedback
Using nodenogg.in, the class gave me feedback on the ideas in my pitch.
There was a lot of different opinions that people had, fortunately all positive, but Idea 3 (time travel stealth game) was the idea people were interested in the most.
| Idea 1 | Idea 2 | Idea 3 |
| 4 | 4 | 5 |
After reading peoples comments in depth however, one person mentioned the scope of the games. As cool as Idea 3 is, they mentioned that it was a rather large project, and I would agree it would be difficult to finish a game that large in the short amount of time we’re given.
So, I instead chose Idea 2, the rhythm game project in which the player has broken their leg on stage and is trying to get off without ruining the play. I think it’s a really funny idea that’s small enough in scope that it could be finished in time for a project deadline.

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