Week One

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This week we were given our first project. In 6 weeks, we need to pitch a game with a matching prototype to try and convince the class that the game is good enough to be developed.


Brainstorming Exercise 1

  1. First, we were tasked to get into groups and pick an emotion. On a large piece of paper, we had to write what we thought of when we think of that emotion.
  2. On post-it notes, we wrote verbs, nouns, and adjectives associated with our thoughts/ideas.
  3. The class shared post-it notes with each other, picking the ones we all liked the most (at least one verb, one noun, and one adjective).

I chose the post-it notes Sweetly, Outside/Inside, Impossible, and Beast as an extra.

My favourite idea that came from this brainstorming exercise was:

“Players are trying to get outside by being impossibly sweet to people/bribing them (beast at a zoo).”


Brainstorming Exercise 2

Another brainstorming exercise we did was having 3 minute intervals in randomly associated groups using a random-game-generator, to eventually come up with 10 different ideas.

My two favourite ideas that came from the exercise were:

…player bad actor trying to leave the stage at appropriate times because you broke your leg.

…something bad happens … go back in time to fix your f*** up, can’t be seen or make things worse.


PowerPoint

After coming up with 13 different ideas, I ended up picking 3 I liked the best. Below is the PowerPoint I pitched to the class, including the three ideas and matching illustrations.



Feedback

Using nodenogg.in, the class gave me feedback on the ideas in my pitch.

There was a lot of different opinions that people had, fortunately all positive, but Idea 3 (time travel stealth game) was the idea people were interested in the most.

Idea 1Idea 2Idea 3
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After reading peoples comments in depth however, one person mentioned the scope of the games. As cool as Idea 3 is, they mentioned that it was a rather large project, and I would agree it would be difficult to finish a game that large in the short amount of time we’re given.

So, I instead chose Idea 2, the rhythm game project in which the player has broken their leg on stage and is trying to get off without ruining the play. I think it’s a really funny idea that’s small enough in scope that it could be finished in time for a project deadline.

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