Technical Specification & Controls

Game Engine

Unity

Why?

  • Well-suited for narrative-driven, choice-based gameplay
  • Supports rapid prototyping, which is very convenient when developing solo
  • Component-based system will be useful for developing animal-specific mechanics
  • Easy integration of audio, collectibles, and interaction systems 

Platforms & Controls

PC

KeyAction
WMove forwards
SMove backwards
AMove to the left
DMove to the right
SpacebarJump
Left ShiftSprint
Left ControlCrouch
EInteract
QUse ability (animal-specific)
FUse secondary ability (animal-specific)
Left Mouse ButtonRead through narrative / Attack
BOpen inventory
MOpen map
EscOpen pause menu

Console – PlayStation

ButtonAction
Left StickMove (forwards, backwards, left, right)
Right StickCamera control
XJump / Read through narrative (context-based)
R2Sprint
L3Crouch
SquareInteract
L1Use ability (animal-specific)
L2Use secondary ability (animal-specific)
CircleAttack
TouchpadOpen map
TriangleOpen inventory
OptionsOpen pause menu

Console – Xbox

ButtonAction
Left StickMove (forwards, backwards, left, right)
Right StickCamera control
AJump / Read through narrative (context-based)
RTSprint
LS (Left Stick Press)Crouch
XInteract
LBUse ability (animal-specific)
LTUse secondary ability (animal-specific)
BAttack
View ButtonOpen map
YOpen inventory
Menu ButtonOpen pause menu