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Maja Szwed

  • Year 2
    • Semester I
      • GDD
        • Overview
        • Essential Experience
        • Art
          • Items
          • Character Concept Art
          • Environment Concept Art
        • Mechanics & Gameplay
        • Story & Narrative
        • Platform Specification & Control Mapping
        • Levels
        • Sound
        • Market
        • UI
      • Research
        • Serial Killers and Their Backgrounds
        • Similar Games
        • Art Style Inspiration
        • Men’s 1930s Fashion
        • UI Research
        • User Research
      • Ideation & Development
        • Initial Ideas
        • Colour Palette
        • Art Moodboards
        • High Concept Pitch Deck
        • Paper Prototype
        • Starting Screen Development
        • Choosing the Font
        • Fingerprint Collection GIF
      • Lecture Work
        • Week 1
        • Week 2
        • Week 3
        • Week 4
        • Week 5
        • Week 6
    • Semester II
      • Meet the Team
      • Weekly Summaries
        • Week 1 – Choosing Projects & Groups
        • Week 2 – Introduction to Project Management Tools
        • Week 3 – Teamwork
        • Week 4 – Game Accessibility Features & Bug Reports
        • Week 5 – Playtesting Session
        • Week 6 – Reflections
        • Week 7 – Formative Feedback
        • Week 8 – Mid-Term CRITs
        • Week 9 – Playtesting Session II
        • Week 10 – Game Showcase Preparation
        • Week 11 – Final Showcase
      • Game Development
        • UI
          • Initial Designs
          • After Feedback from the Team
          • After the First Playtest
          • Experimenting with the UI
          • Horror UI
          • Final UI
        • Option Screen
        • Mechanics
        • Audio
        • Minor Fixes
      • Research
        • Researching My Role
        • UI Research
      • Final Product
  • Year 3
    • Semester I
      • Week by Week
        • Week 1
        • Week 2
        • Week 3
        • Week 4
        • Week 5
        • Week 6
        • Week 7
        • Week 8
        • Week 9
        • Week 10
        • Week 11
        • Week 12
      • Project Proposal
        • Phase I
          • Language
          • Time
          • Space
          • Money
          • Photography
        • Phase II
          • Deep Dive into the Theme of Time
        • Phase III
          • Researching Game Concepts
          • On Different Wavelengths Research
          • Unwanted Research
        • Phase IV
          • Vengeance Incarnate Research
            • Market Research
            • Narrative Research
            • Art Research
          • Vengeance Incarnate Development
      • Project Proposal Sheet
        • Project Overview
        • Game Design
          • Technical Specification & Controls
          • Gameplay Systems
          • Narrative Design
          • Art Design
            • Characters
            • Environment
          • UI Design
          • Sound Design
        • User Experience
          • Target Audience
          • Competitor Analysis
          • Marketing Plan
          • Accessibility
        • Project Roadmap & Workflow
          • Production Schedule
          • Methodology
        • Critical Analysis
        • Early Development
          • Blender Models
          • Narrative Backstory
          • Prototypes
      • Professional Contexts
        • ☕︎ Week 1 – Introduction to Professional Contexts
        • ☕︎ Week 2 – Laia Auge Poch
        • ☕︎ Week 3 – Jamie Blacknell
        • ☕︎ Week 4 – Olivia Gregory
        • ☕︎ Week 5 – Bea Grove
        • ☕︎ Week 6 – Rhys Shepherd
        • ☕︎ Week 8 – Megan Matthews
        • ☕︎ Week 10 – Jade Carter
    • Semester II
      • Sprints
        • Sprint 1
        • Sprint 2
        • Sprint 3
        • Spring Break
        • Sprint 4
        • Sprint 5
      • Game Trailer
      • Development Documentary
      • Website Link
      • Itch.io Link

Game Development

UI

Option Screen

Mechanics

Audio

Minor Fixes

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