In the fourth sprint, I focused more on mechanical side of the game, and implemented interactable space rifts that trigger quick time events.


I’ve set four difficulty levels for quick-time events, so that the players could stumble upon challenges, and learn to overcome them.
In the document below I’m providing prompts that the letters from quick-time events form. I tried to make every prompt to be thematically related to the memory which the quick-time event unlocks.
In the fourth sprint I also drew all character headshots for the game.






Aside from the headshots I also drew in-game collectibles.






In the marketing aspect, I ordered custom stickers for the event, and attempted preparing hand-made flyers.



Lastly, I finished making art for ending scenes. The illustrations are presented below.



