Sprint 4

In the fourth sprint, I focused more on mechanical side of the game, and implemented interactable space rifts that trigger quick time events.

Animated space rift in the game
Screenshot of quick-time event from the game.

I’ve set four difficulty levels for quick-time events, so that the players could stumble upon challenges, and learn to overcome them.

In the document below I’m providing prompts that the letters from quick-time events form. I tried to make every prompt to be thematically related to the memory which the quick-time event unlocks.


In the fourth sprint I also drew all character headshots for the game.


Aside from the headshots I also drew in-game collectibles.


In the marketing aspect, I ordered custom stickers for the event, and attempted preparing hand-made flyers.

Sticker design #1
Sticker design #2
Attempt at making hand-made flyers

Lastly, I finished making art for ending scenes. The illustrations are presented below.

Mom & Dad Ending
Alina & Marika Ending
Hannah & Luke Ending