UI Design Concept
The User Interface of Vengeance Incarnate aims to enhance emotional immersion rather than challenge it. As a narrative-driven, emotionally heavy, and mechanics-focused experience, the UI is minimalistic, diegetic where possible, and emotionally neutral, ensuring the player’s attention stays anchored in the story and game world.
The interface is not present on the screen constantly, but a is a reactive layer that appears only when necessary, for example when players find themselves in a dangerous situation. Every UI element is designed to feel purposeful and consistent throughout the game.
UI Pillars
Minimalistic and Non-Intrusive
HUD elements are hidden by default and appear depending on the situation, especially during danger or decision-making.
Emotionally Neutral Tone
Muted colors, subtle transitions, and simple animations prevent distraction from the main story.
Clear Narrative Readability
Text is legible, clear, and prioritized during key narrative moments.
Feedback Without Spoilers
Consequences are revealed after actions.
Consistency and Accessibility
Clear separation of sections and cohesive layouts across all systems.
Adaptive to Reincarnation as Different Animals
UI elements subtly change depending on the animal the player currently plays as, increasing immersion.
HUD (Heads-Up Display)
- Exists only to enable survival and spatial awareness
- Hidden by default to enhance immersion, icons appear only special contexts (such as danger)
- Displays only essential information like health or stamina
- Minimal icons with no aggressive animations or effects
Narrative & Choice UI
- Clear, legible font
- Neutral color palette, important information highlighted with other color
- No hints towards which choice is “better” or “worse”
- Outcomes of choices visible through character reactions, environmental changes or endings
Memory Interface
- Memories are possible to rewatch through the main menu / inventory
- The player can choose whether they want to interact with memories or avoid them
- Presented as small, animated thumbnails without descriptions
Inventory & Collectibles UI
- Simple grid layout with clear categorization and labels
- Inspection mode allows for deeper examination and narrative context
- Designed with neutral background textures and subtle highlight effect to indicate interactivity with items
Choice & Progress Review Menus
- Past choices can be accessed through the main menu
- Undiscovered alternatives remain hidden as grey “shadows”
UI Adaptation to Specific Animals
- There are small changes in the UI such as icon shapes or proportions depending on the chosen animal
- Core layout stays the same to prevent confusion in players
UI Concept Sketches


