Unwanted Research

Unwanted Twine Prototype

Below I present a short video of a prototype of Unwanted made in Twine.


Game Concept Research

The file below shows my research into how I wanted the players to feel through my game and what design elements I should include to achieve that.


Nostalgic Art Style Research

The aim for the game was to be heavily narrative-focused. Overall, I wanted the experience to be nostalgic and reflective, therefore I researched games with a nostalgic-feeling art style, that would further deepen the immersion into Unwanted.


Market Research

Here I’m also including market research and competitor analysis I have conducted with Unwanted in mind.