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Maja Szwed

  • Year 2
    • Semester I
      • GDD
        • Overview
        • Essential Experience
        • Art
          • Items
          • Character Concept Art
          • Environment Concept Art
        • Mechanics & Gameplay
        • Story & Narrative
        • Platform Specification & Control Mapping
        • Levels
        • Sound
        • Market
        • UI
      • Research
        • Serial Killers and Their Backgrounds
        • Similar Games
        • Art Style Inspiration
        • Men’s 1930s Fashion
        • UI Research
        • User Research
      • Ideation & Development
        • Initial Ideas
        • Colour Palette
        • Art Moodboards
        • High Concept Pitch Deck
        • Paper Prototype
        • Starting Screen Development
        • Choosing the Font
        • Fingerprint Collection GIF
      • Lecture Work
        • Week 1
        • Week 2
        • Week 3
        • Week 4
        • Week 5
        • Week 6
    • Semester II
      • Meet the Team
      • Weekly Summaries
        • Week 1 – Choosing Projects & Groups
        • Week 2 – Introduction to Project Management Tools
        • Week 3 – Teamwork
        • Week 4 – Game Accessibility Features & Bug Reports
        • Week 5 – Playtesting Session
        • Week 6 – Reflections
        • Week 7 – Formative Feedback
        • Week 8 – Mid-Term CRITs
        • Week 9 – Playtesting Session II
        • Week 10 – Game Showcase Preparation
        • Week 11 – Final Showcase
      • Game Development
        • UI
          • Initial Designs
          • After Feedback from the Team
          • After the First Playtest
          • Experimenting with the UI
          • Horror UI
          • Final UI
        • Option Screen
        • Mechanics
        • Audio
        • Minor Fixes
      • Research
        • Researching My Role
        • UI Research
      • Final Product
  • Year 3
    • Week by Week
      • Week 1
      • Week 2
      • Week 3
      • Week 4
      • Week 5
      • Week 6
      • Week 7
      • Week 8
      • Week 9
      • Week 10
      • Week 11
      • Week 12
    • Project Proposal
      • Phase I
        • Language
        • Time
        • Space
        • Money
        • Photography
      • Phase II
        • Deep Dive into the Theme of Time
      • Phase III
        • Researching Game Concepts
        • On Different Wavelengths Research
        • Unwanted Research
      • Phase IV
        • Vengeance Incarnate Research
          • Market Research
          • Narrative Research
          • Art Research
        • Vengeance Incarnate Development
    • Project Proposal Sheet
      • Project Overview
      • Game Design
        • Technical Specification & Controls
        • Gameplay Systems
        • Narrative Design
        • Art Design
          • Characters
          • Environment
        • UI Design
        • Sound Design
      • User Experience
        • Target Audience
        • Competitor Analysis
        • Marketing Plan
        • Accessibility
      • Project Roadmap & Workflow
        • Production Schedule
        • Methodology
      • Critical Analysis
      • Early Development
        • Blender Models
        • Narrative Backstory
        • Prototypes
    • Professional Contexts
      • ☕︎ Week 1 – Introduction to Professional Contexts
      • ☕︎ Week 2 – Laia Auge Poch
      • ☕︎ Week 3 – Jamie Blacknell
      • ☕︎ Week 4 – Olivia Gregory
      • ☕︎ Week 5 – Bea Grove
      • ☕︎ Week 6 – Rhys Shepherd
      • ☕︎ Week 8 – Megan Matthews
      • ☕︎ Week 10 – Jade Carter

Project Proposal

Phase I →
Phase II →
Phase III →
Phase IV →

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