Project Structure
Working with Agile Methodology for this project means spliting up my project into phases that will become my weekly sprints. It also relies on feedback and reflection after each sprint. To start with, it is important that I outline my READ MORE
Content
Characters You are a Librarian in the Grand Library. You have witnessed the sharp decline of the Library as the Government reduces funding and Privatises the catalogue. Will you do something about it? The leader of a new anti-intellectual movement. READ MORE
Critical Analysis
In my research of paywalls in academia, I decided that the best way to approach this topic within a narrative was to show the decline of open access through the literal decline of a library. I wanted this library to READ MORE
Competitors
I struggled to find graphic novel adventures that were similar in concept and target audience to my own, but I will analyse some competitors in the genre here: Sherlock Holmes: International For this specific graphic novel adventure, I have also READ MORE
Audience
The target audience for this project is graphic novel and graphic novel adventure enthusiasts, who are typically Young Adults and Teens. Less specifically I aim to appeal to the type of people that enjoy historical fantasy tabletop games with a READ MORE
Win and Fail States
WIN STATE: You save the the Grand Library or the Rebellion Library (both the rebellion endings)FAIL STATE: The Grand Library is destroyedOBSTACLES: The Government, the AuthoritiesACTIONS: Make choices, talk to people, reproduce books, build skills
Experience
The experience that I want the player to have while reading the graphic novel is primarily fun, which comes through with the interesting worldbuilding, characters and story. The interactive elements will help keep the player engaged and it should feel READ MORE
Mechanics
Multiple Choice When faced with a choice, the player can make the choice either for free, or by spending money, or by unlocking a choice by befriending/building skills. This choice is made by flipping to the panel highlighted next to READ MORE
User Experience
While my Graphic Novel Adventure does not have UX in the typical way that a Video Game will, UX is still important in the way that players will interact with the mechanics of the graphic novel. How will players make READ MORE
Inspiration
Dice Man: Judge Dredd Dice Man is a 2000 AD magazine which published adventure gamebooks in the 1980s. I decided to read some of this collection to get a better idea for the genre of graphic novel adventures and adventure READ MORE