Scopophobia Group Page Weekly Communication
I realised that Unreal Engine 5 does not work on my Laptop, I had faced similar issues before when trying to play UE5 games. I tried troubleshooting it but in the end I had to use the school’s computer to access UE5 while using my personal computer to create 3D assets.
To overcome this limitation, I had to communicate with our technical designer Yushan better. I also tried coming to campus more often so I had access to UE5 via the school’s computers.
I started brainstorming & designing more level layouts for Scopophobia.


Heeding advice on how good level design should guide a player through an area to ensure they don’t get lost or miss things, I iterated, designed and graybox-ed a level layout in Blender.

Continued reading the book Developing Creative Content for Games (2019)
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